More Updates and Bug Fixes


New Mechanic:

  • Perfect Roll: After all 4 scoring dice are evaluated, the game will check to see if all four dice are at their highest possible roll. If they are, that is considered a "Perfect." As a reward, all 4 scoring dice will have their roll values doubled. This is very hard to do, but has a huge payoff when it happens.

New Dice:

  • Flame Die: Reduces the Target score by 5pts per Die Level.
  • Coin Die: Now triggers on Qualify instead of scoring.

Improvements:

  • Improved 'projectile' VFX system for showing effects between dice clearer.
  • Dice Level Up FX are more prominent.
  • Improved feedback on button tapping (more to come later).
  • Score Ticks up at the end of the round has a bit more pizazz.
  • Minor Sprite sheet work to fix errant pixels.
  • When mentioning suits in descriptions Images are used instead of ASCII assets.

Bug Fixes:

  • Fixed issue with Micro Die not targeting a random die, but incorrectly always picking the die to the left.
  • Minor Layering Issues with overlapping messages.
  • Fixed issue with the game not advancing past level 30, not can be played endless.

Files

index.worker.zip Play in browser
86 days ago

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