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Talari
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Devlog
Music, SFX, and more Polishing Update
June 14, 2025
by
skippendicular
Added tons of new Music and Sound Effects, along with some shake effects with Boss Battles. Found lots of great open-license music online and have credited the creators... though the Credits Page is g...
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Improved Leaderboard UX
June 06, 2025
by
skippendicular
Leaderbord UX improved. Space Bar added to Name Entry...
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Potion Updates
June 06, 2025
by
skippendicular
Gold Potion and Orange Potions now deal their point-value in Extra Coins, or Damage respectively...
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Button-ification update
June 05, 2025
by
skippendicular
Dice shop and Keyboard now have proper buttons, instead of the lame 9-slice version I was using before I figured out Buttons...
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Lots o Updates
June 04, 2025
by
skippendicular
New Dice: - DQ Dice: Scales off how many Disqualifies you have gotten this run. - Fuego Dice: Scales off how many Fuegos have been triggered this run. - D10 removed entirely from rotation. - Rarity sh...
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Re-Trigger and Price Updates
June 03, 2025
by
skippendicular
Re-Trigger Upward dice now can re-trigger both qualify and scoring dice. This is extremely powerful, so a new rarity was created: Relic. Pricing values and rarities have also been adjusted this update...
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Another day, another update.
June 02, 2025
by
skippendicular
- Domino Die retired. - Up/down/left/right variants of Copy, Boost, Slot, and ReTrigger - Bosses have different colored sprite animations...
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Left/Right and Up/Down Dice are added. Domino is removed.
June 01, 2025
by
skippendicular
1
Removed Domino Dice Also added Up/Down/Left/Right versions of of the: - Position Dice - Copy Die - ReTrigger Die...
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Missing Potions Added
May 28, 2025
by
skippendicular
Missing Potions re-worked and re-added: - Green: Increase Level +1 when scored - Gold: Give 2x (Roll x Level) Coins when scored. - Orange: Deal 2x (Roll x Level) Damage when scored...
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MAX LEVEL 15
May 27, 2025
by
skippendicular
Dice can now reach level 15...
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Saturday Features & Fixes
May 25, 2025
by
skippendicular
Fixes : - Fixed issue with Keyboard overlapping the Level Complete - blocking endless and score submission. - Fixed several other layering and tilemap issues - Moved blockers around for Tutorials in t...
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Potions added back with UX Flip
May 24, 2025
by
skippendicular
Potion menu has been re-designed to fit the new UX layout. Also, only red, blue, and purple potions will be dropped...
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New Scaling Dice Added
May 22, 2025
by
skippendicular
New Dice Types added that scale as your progress: - Ripper Die: +1x For each Off-The-Rip triggered this run - Interest Die: +1x for every 2,000 Coins earned this run. - Boss Die: +1x for every boss de...
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The Updates Keep Coming
May 18, 2025
by
skippendicular
Core Bug Fixes and improvements: - UX improvements to flow between levels, store, bosses, and the victory message at the end. - Fixed tons of layering issues, but there are probably still more to addr...
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Tutorials and DeckOfCards added
May 08, 2025
by
skippendicular
This is the first pass on the In-Game Tutorial. It covers: Rolling, Qualifying, Scoring, Upgrades, and Buying Dice. Also, a new die type has been added: Deck of Cards. It will pull a random playing ca...
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Added Victory Message
April 29, 2025
by
skippendicular
There is now a message that tells the user when they have completed the 30th Level -- and lets the user start a new one, or play endless from that point onward...
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New Potion System
April 18, 2025
by
skippendicular
New Potion System Added: - Potions can be applied to dice for various effects. More details to come later...
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Flame Die Bug Fix
April 16, 2025
by
skippendicular
Flame Die used to reduce targets after level 30 would result in target scores going DOWN between levels, post level 30. This has been addressed, and hopefully fixed...
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Bug Fixes Red, Blue, & ReRoll
April 15, 2025
by
skippendicular
Fixed some issues with Red and Blue dice sometimes being Common / Uncommon and messing up their suiting and dice value. Now Un-Suited Reds and Blues are Common, and Suited ones should be uncommon. I a...
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Even more Bug Fixes
April 14, 2025
by
skippendicular
Bugs fixes: - 1st Die was set to always roll a 1 .. this was turned off, and the die should behave normally now. - Issue with rapid-tapping the roll button could put the game in a soft-locked state...
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Added Keyboard and Off-the-Rip Bonus
April 13, 2025
by
skippendicular
When imputing your name on mobile, you can use the on-screen keyboard (or your IRL keyboard if you're playing on PC). New Feature: Off the Rip! When your score exceeds the target on the first roll of...
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2nd Leaderboard for Highest Level Reached
April 12, 2025
by
skippendicular
Leaderboard added for the highest level reached...
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Leaderboards...working...I think...
April 12, 2025
by
skippendicular
Please play, and get on them boards, you know!? Jeez, man... what am I doing?...
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CRT Shader implemented
April 11, 2025
by
skippendicular
New CRT Screen shader applied. Also more bug fixes and visual improvements.... it's looking better every day...
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Updated Visuals and Bug Fixes.
April 09, 2025
by
skippendicular
Added new Visuals for some die's effects and animations.... also fixed a bug I created somehow where dice weren't getting their suit from the store...
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Dice Scoring Anim Update
April 08, 2025
by
skippendicular
Refining the UX and choreography for when dice are scored, and FX are played...
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More Updates and Bug Fixes
April 04, 2025
by
skippendicular
New Mechanic: Perfect Roll: After all 4 scoring dice are evaluated, the game will check to see if all four dice are at their highest possible roll. If they are, that is considered a "Perfect." As a re...
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Re-Trigger Dice & Polish
March 30, 2025
by
skippendicular
New Dice: Re-Trigger Dice: will trigger the ability to the left/right a second time Unlocked at Level 23, Currently Message System: Extremely basic Message system that pauses the game when shown. This...
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Dice Unlock System Implemented
March 27, 2025
by
skippendicular
Major System Updates: Dice Unlocking system implemented. New Dice Unlock at each completed level. Dice Unlocked are saved, and can be used in subsequent runs. Unlocked dice *should* be saved, so when...
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Fixes to Rarity System + Minor visual improvements
March 27, 2025
by
skippendicular
- Common dice now have a 1/4 chance to become uncommon, and gain a suit. - Score text color changes at end of round based on score value. - Added progress bar under the target / score sections...
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Progression Update
March 27, 2025
by
skippendicular
Updated Progression & Difficulty: Dice now have rarities, which dictate their price and how often they appear in the shop. Level Targets are now pre-set and are not calculated. New Dice Added: Blessed...
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