
Telera

WELCOME TO TELERA
Telera is a Dice-builder roguelike with an emphasis on quick gameplay rounds, where you can really lose yourself in the flow state. With very simple mechanics, but endless possibilities Telera is a great way to relax, decompress, roll some dice, and make some big numbers. The Rules are simple: Roll six dice, keep at least one, and re-roll the rest. Repeat until all of the dice are kept. To score points, you need to have kept a 1 and a 4 to qualify, and the rest of your dice are totaled for your score. Get enough points, and you’ve won the level! Sounds easy, right?

DEMO GAME FEATURES:
- Full Tutorial
- Play 30 Levels in Traditional mode.
- Boss Battles test your dice with different qualifying values, and special abilities.
- Opportunity to test all current dice.
- Dice can be upgraded to score more points each level.
- Over 40 different kinds of dice creates millions of build possibilities.
- Unlock Chievos (web browser may clear this).
- Six different Potions can be applied to the dice for various effects.

UPGRADE TO FULL PC GAME TO UNLOCK:
- Endless looping of levels - play as long as you can survive.
- Four additional game modes that present different spins on the classic.
- Weekly leaderboards to show the best players’ scores in each game mode.
- Permanent 'Chievos to unlock and master the game.

EVEN MORE TELERA COMING SOON
Telera is currently being actively worked on and supported; and there are plans for new updates to come over time. In no particular order or priority, these updates will include:
- Regular Balancing Updates to prevent stagnant meta-gaming
- New Dice Types, new Potions, and New Boss Battles.
- New Game Modes along with new high-score listings.
- More Chievos to unlock.
- More Choices between levels.
- More Special Effects.
- Anything else the community suggests that sounds fun to add!
| Updated | 21 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | skippendicular |
| Genre | Puzzle |
| Made with | Aseprite, Godot, Audacity |
| Tags | Deck Building, Dice, High Score, leaderboards, Pixel Art, Roguelite, Score Attack, Singleplayer, Turn-based |
| Average session | About a half-hour |
| Inputs | Mouse, Touchscreen |
Development log
- Final pre-Demo Build82 days ago
- Worthless July Update91 days ago
- ReTrigger UpdateJul 10, 2025
- Bugs bugs bugsJul 03, 2025
- Music, SFX, and more Polishing UpdateJun 14, 2025
- Improved Leaderboard UXJun 06, 2025
- Potion UpdatesJun 06, 2025
- Button-ification updateJun 05, 2025






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