More Updates and Bug Fixes
Telera » Devlog
New Mechanic:
- Perfect Roll: After all 4 scoring dice are evaluated, the game will check to see if all four dice are at their highest possible roll. If they are, that is considered a "Perfect." As a reward, all 4 scoring dice will have their roll values doubled. This is very hard to do, but has a huge payoff when it happens.
New Dice:
- Flame Die: Reduces the Target score by 5pts per Die Level.
- Coin Die: Now triggers on Qualify instead of scoring.
Improvements:
- Improved 'projectile' VFX system for showing effects between dice clearer.
- Dice Level Up FX are more prominent.
- Improved feedback on button tapping (more to come later).
- Score Ticks up at the end of the round has a bit more pizazz.
- Minor Sprite sheet work to fix errant pixels.
- When mentioning suits in descriptions Images are used instead of ASCII assets.
Bug Fixes:
- Fixed issue with Micro Die not targeting a random die, but incorrectly always picking the die to the left.
- Minor Layering Issues with overlapping messages.
- Fixed issue with the game not advancing past level 30, not can be played endless.
Files
index.worker.zip Play in browser
Apr 04, 2025
Telera
It's a dice game ... with more.
Status | In development |
Author | skippendicular |
Genre | Puzzle |
Tags | Deck Building, Dice, Score Attack, Singleplayer, Turn-based |
More posts
- ReTrigger Update63 days ago
- Bugs bugs bugs69 days ago
- Music, SFX, and more Polishing Update88 days ago
- Improved Leaderboard UX96 days ago
- Potion Updates96 days ago
- Button-ification update97 days ago
- Lots o Updates98 days ago
- Re-Trigger and Price UpdatesJun 03, 2025
- Another day, another update.Jun 02, 2025
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