More Updates and Bug Fixes
Telera » Devlog
New Mechanic:
- Perfect Roll: After all 4 scoring dice are evaluated, the game will check to see if all four dice are at their highest possible roll. If they are, that is considered a "Perfect." As a reward, all 4 scoring dice will have their roll values doubled. This is very hard to do, but has a huge payoff when it happens.
New Dice:
- Flame Die: Reduces the Target score by 5pts per Die Level.
- Coin Die: Now triggers on Qualify instead of scoring.
Improvements:
- Improved 'projectile' VFX system for showing effects between dice clearer.
- Dice Level Up FX are more prominent.
- Improved feedback on button tapping (more to come later).
- Score Ticks up at the end of the round has a bit more pizazz.
- Minor Sprite sheet work to fix errant pixels.
- When mentioning suits in descriptions Images are used instead of ASCII assets.
Bug Fixes:
- Fixed issue with Micro Die not targeting a random die, but incorrectly always picking the die to the left.
- Minor Layering Issues with overlapping messages.
- Fixed issue with the game not advancing past level 30, not can be played endless.
Files
index.worker.zip Play in browser
Apr 04, 2025
Telera
It's a dice game ... with more.
| Status | In development |
| Author | skippendicular |
| Genre | Puzzle |
| Tags | Deck Building, Dice, High Score, leaderboards, Pixel Art, Roguelite, Score Attack, Singleplayer, Turn-based |
More posts
- Final pre-Demo Build64 days ago
- Worthless July Update73 days ago
- ReTrigger UpdateJul 10, 2025
- Bugs bugs bugsJul 03, 2025
- Music, SFX, and more Polishing UpdateJun 14, 2025
- Improved Leaderboard UXJun 06, 2025
- Potion UpdatesJun 06, 2025
- Button-ification updateJun 05, 2025
- Lots o UpdatesJun 04, 2025
- Re-Trigger and Price UpdatesJun 03, 2025

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